Add the relevant engines to the controller, and make sure the controller is changing the Throttle.įor pitching forward, you want the engines on the opposite side of the craft to activate so they will produce a net torque. In this case, one for pitch and one for yaw. You need one controller for each axis of motion. Next, you should wire up the controllers. Just like with RCS, placing engines far away from the center of mass on opposite sides of the craft is recommended. To make sure all the engines are in the same relative position, you can radially place some structural components, then place the engines on top of them individually. The most important thing to remember is you cannot use symmetry when placing the engines. For this guide I’m using the Dart LFO because it has high thrust and a small form factor. Engine Placementįirst, you need to add the engines that you will be using as RCS thrusters. You will need the Breaking Ground expansion for access to the KAL-1000 Controller. Perhaps this is common knowledge, but I did some quick searching on the web and couldn’t find anything about it. I quickly realized that it was almost impossible rotate, even with dozens and dozens of RCS thrusters. One time I tried to make a fuel shuttle with the largest fuel tank. PM, if you have issues.Using Rocket Engines as RCS Thrusters Introduction You will need to go into device controllers in Windows control panel and reactivate the throttle and stick and map only the analog inputs. To fix this, target will disable your hotas and create a virtual controller. This results in the inability for the stick to center or the need for the throttle to be kept halfway to be "zeroed." Sorry if that doesn't make sense until you try it. This is complicated so I apologize, if I cannot explain it clearly enough, but you will not be able to map the x and y joystick axis and throttle axis using target, because it will throw both positive and negative numbers to unity, which are both treated as positive. Be careful however, ksp is built on unity which take only positive inputs. Without using TARGET, you will find throttle buttons overlap with stick buttons. It takes time to learn, but is extremely powerful. The best bet is to use the TARGET thrustmaster software to map keyboard buttons to controller inputs. (i copied this from my forum post from a week ago cause no one ever responded. This makes it very hard to have precision over the throttle in flight, which is the only thing stopping me from attempting a powered rocket landing with the stick.ĭoes anyone know of a good solution to this problem? is it just a problem only I am experiencing? I'm loving the precision of having a flight stick, but i just cannot play without having all of my action groups or a good throttle. There is heavy precision and slowness at the extreme ends of the throttle (max and cut), but absolutely no control over mid. binding the other action keys (gear, SAS, RCS, lights, etc.) works just fine.) Also, while i fixed the stupid reversed throttle problem, i do not have exact control over it. I cannot properly bind the action keys to the buttons (i try and bind action 1 to the trigger, but nothing happens to it. Everything works on the stick and throttle, but I just can't seem to get the controls right for ksp. So, some time after christmas, i used my money to buy a Thrustmaster T.16000 FCS system to get into flight sims and try it out on ksp and war thunder.
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